29 lines
859 B
C#
29 lines
859 B
C#
using UnityEngine;
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using UnityEngine.Rendering.Universal;
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public class HintergrundfarbeAnpassen : MonoBehaviour
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{
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public GameObject globalLight;
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private Light2D lightComponent;
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private Camera cameraComponent;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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lightComponent = globalLight.GetComponent<Light2D>();
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cameraComponent = GetComponent<Camera>();
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}
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// Update is called once per frame
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void Update()
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{
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}
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// LateUpdate is called once per frame after all Update-methods
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void LateUpdate()
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{
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// The background color should always adapt to the intensity of the global light.
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float value = lightComponent.intensity;
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cameraComponent.backgroundColor = new Color(value, value, value);
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}
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}
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