108 lines
3.4 KiB
C#
108 lines
3.4 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Rendering.Universal;
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using UnityEngine.SceneManagement;
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public class AblaufKleinerStern2 : MonoBehaviour
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{
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public GameObject kleinerStern;
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public GameObject hase;
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public GameObject globalLight;
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private Action nextStep;
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private class Task {
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private Action action;
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private float time;
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public Task(Action action, float time){
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this.action = action;
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this.time = time;
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}
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public bool isDue(){
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return Time.time >= time;
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}
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public void Do(){
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action();
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}
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}
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private List<Task> taskList;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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nextStep = SternFaellt;
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taskList = new List<Task>();
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kleinerStern.GetComponent<Rigidbody2D>().simulated = false;
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hase.GetComponent<Rigidbody2D>().simulated = false;
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globalLight.GetComponent<Light2D>().intensity = 0;
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}
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// Update is called once per frame
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void Update()
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{
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List<Task> newlist = new();
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foreach (Task t in taskList){
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if (t.isDue()){
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t.Do();
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} else {
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newlist.Add(t);
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}
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}
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taskList = newlist;
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if (Input.GetKeyDown(KeyCode.Space)){
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nextStep();
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}
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}
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private void SternFaellt(){
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globalLight.GetComponent<Lichtsteuerung>().FadeToIntensity(1, .3f);
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Rigidbody2D sternRigBod = kleinerStern.GetComponent<Rigidbody2D>();
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sternRigBod.simulated = true;
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kleinerStern.transform.position = new Vector2(-0.8f, 6.0f);
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hase.transform.position = new Vector2(11, -4);
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hase.GetComponent<HaseBewegung>().Turn();
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SternBewegung sternBewegung = kleinerStern.GetComponent<SternBewegung>();
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scheduleNewTask(2.5f, delegate(){
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sternRigBod.simulated = false;
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sternBewegung.enabled = true;
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hase.GetComponent<Rigidbody2D>().simulated = true;
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});
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scheduleNewTask(2.52f, delegate(){
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sternBewegung.GoToPositionWithVelocity(new Vector2(-1.4f, -3.2f), 1);
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});
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nextStep = AuftrittHase;
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}
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private void AuftrittHase(){
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hase.GetComponent<HaseBewegung>().GoToXPosition(2.2f);
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nextStep = Abgang;
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}
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private void Abgang(){
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HaseBewegung haseBewegung = hase.GetComponent<HaseBewegung>();
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haseBewegung.GoToXPosition(15);
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haseBewegung.Turn();
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SternBewegung sternBewegung = kleinerStern.GetComponent<SternBewegung>();
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sternBewegung.GoToPositionWithVelocity(new Vector2(12, 0), haseBewegung.jumpVelocityX * .9f);
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sternBewegung.randomnessIntensity = 1;
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sternBewegung.randomnessBaseAngle = 5;
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sternBewegung.randomMovementDuration = .6f;
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sternBewegung.wobblingAngle = 10;
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sternBewegung.wobblingDuration = .6f;
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scheduleNewTask(3, delegate(){
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globalLight.GetComponent<Lichtsteuerung>().FadeToIntensity(0, .5f);
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});
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scheduleNewTask(3.6f, delegate(){
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SceneManager.LoadScene("kleiner_Stern_3");
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});
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nextStep = delegate(){};
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}
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private void scheduleNewTask(float timeFromNow, Action action){
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Task t = new(action, Time.time + timeFromNow);
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taskList.Add(t);
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}
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}
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