using System; using UnityEngine; using UnityEngine.Rendering.Universal; using UnityEngine.SceneManagement; public class AblaufKleinerStern5 : MonoBehaviour { public GameObject kleinerStern; private Action nextStep; private float nextScene; private Lichtsteuerung kleinerSternLight; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { nextStep = SternWachtAuf; nextScene = float.PositiveInfinity; kleinerSternLight = kleinerStern.GetComponent(); kleinerStern.GetComponent().intensity = 0; } // Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Space)){ nextStep(); } if (Time.time >= nextScene){ SceneManager.LoadScene("kleiner_Stern_6"); } } private void SternWachtAuf(){ kleinerSternLight.FadeToIntensity(0.7f, 1.5f); nextStep = Aufblenden; } private void Aufblenden(){ kleinerSternLight.FadeToIntensity(1, 0.5f); kleinerSternLight.FadeToInnerRadius(1, 0.7f); kleinerSternLight.FadeToOuterRadius(9, 3); nextStep = SternSchlaeftEin; } private void SternSchlaeftEin(){ kleinerSternLight.FadeToIntensity(0, 3); nextScene = Time.time + 3.1f; nextStep = delegate(){}; } }