Compare commits

..

3 commits

Author SHA1 Message Date
5d91ec553a Kleiner Stern Szene 6 2024-12-20 12:56:25 +01:00
2315245634 Kleiner Stern Szene 5 2024-12-20 11:32:23 +01:00
641812d751 Kleiner Stern Szene 4 fertig 2024-12-20 09:57:44 +01:00
19 changed files with 3449 additions and 59 deletions

View file

@ -100,6 +100,10 @@ public class AblaufKleinerStern4 : MonoBehaviour
} }
private void WirtFuehrtZumStall(){ private void WirtFuehrtZumStall(){
wirt.GetComponent<FigurMitBeinenBewegung>().GoToXPosition(-10);
scheduleNewTask(3, delegate(){
globalLight.GetComponent<Lichtsteuerung>().FadeToIntensity(0, 1);
});
nextStep = delegate(){}; nextStep = delegate(){};
} }
} }

View file

@ -0,0 +1,46 @@
using System;
using UnityEngine;
using UnityEngine.Rendering.Universal;
public class AblaufKleinerStern5 : MonoBehaviour
{
public GameObject kleinerStern;
private Action nextStep;
private float nextScene;
private Lichtsteuerung kleinerSternLight;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
nextStep = SternWachtAuf;
nextScene = float.PositiveInfinity;
kleinerSternLight = kleinerStern.GetComponent<Lichtsteuerung>();
kleinerStern.GetComponent<Light2D>().intensity = 0;
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.Space)){
nextStep();
}
}
private void SternWachtAuf(){
kleinerSternLight.FadeToIntensity(0.7f, 1.5f);
nextStep = Aufblenden;
}
private void Aufblenden(){
kleinerSternLight.FadeToIntensity(1, 0.5f);
kleinerSternLight.FadeToInnerRadius(1, 0.7f);
kleinerSternLight.FadeToOuterRadius(9, 3);
nextStep = SternSchlaeftEin;
}
private void SternSchlaeftEin(){
kleinerSternLight.FadeToIntensity(0, 3);
nextStep = delegate(){};
}
}

View file

@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 7edd4d0802b5e20f18b128a388cfa690

View file

@ -0,0 +1,92 @@
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering.Universal;
public class AblaufKleinerStern6 : MonoBehaviour
{
public GameObject kleinerStern;
public GameObject grosserStern;
public GameObject grosserSternLicht;
public GameObject hirt1;
public GameObject hirt2;
private Action nextStep;
private class Task {
private Action action;
private float time;
public Task(Action action, float time){
this.action = action;
this.time = time;
}
public bool isDue(){
return Time.time >= time;
}
public void Do(){
action();
}
}
private List<Task> taskList;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
taskList = new();
nextStep = KleinerSternWachtAuf;
grosserStern.transform.position = new(targetGrosserStern - distanceHirten, 3.14f);
hirt1.transform.position = new(targetHirt1 - distanceHirten, -2.08f);
hirt2.transform.position = new(targetHirt2 - distanceHirten, -2.31f);
kleinerStern.GetComponent<Light2D>().intensity = 0;
grosserSternLicht.GetComponent<Light2D>().intensity = 0;
}
// Update is called once per frame
void Update()
{
List<Task> newlist = new();
foreach (Task t in taskList){
if (t.isDue()){
t.Do();
} else {
newlist.Add(t);
}
}
taskList = newlist;
if (Input.GetKeyDown(KeyCode.Space) && taskList.Count == 0){
nextStep();
}
}
private void scheduleNewTask(float timeFromNow, Action action){
Task t = new(action, Time.time + timeFromNow);
taskList.Add(t);
}
private const float targetHirt1 = -3.46f;
private const float targetHirt2 = -6.68f;
private const float targetGrosserStern = -0.37f;
private const float distanceHirten = 12;
private void KleinerSternWachtAuf(){
kleinerStern.GetComponent<Lichtsteuerung>().FadeToIntensity(1, 2);
nextStep = HirtenKommen;
}
private void HirtenKommen(){
grosserSternLicht.GetComponent<Lichtsteuerung>().FadeToIntensity(1, 7);
scheduleNewTask(4, delegate(){
hirt1.GetComponent<FigurMitBeinenBewegung>().GoToXPosition(targetHirt1);
hirt2.GetComponent<FigurMitBeinenBewegung>().GoToXPosition(targetHirt2);
grosserStern.GetComponent<SternBewegung>().GoToPositionWithVelocity(new(targetGrosserStern, 3.14f), 1);
});
nextStep = Ende;
}
private void Ende(){
grosserSternLicht.GetComponent<Lichtsteuerung>().FadeToIntensity(0, 2.5f);
kleinerStern.GetComponent<Lichtsteuerung>().FadeToIntensity(0, 2.5f);
nextStep = delegate(){};
}
}

View file

@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 61b60d4d7ed96458f9f135bb3e4175ab

View file

@ -1,45 +1,83 @@
using System.Threading.Tasks;
using UnityEngine; using UnityEngine;
using UnityEngine.AI;
using UnityEngine.Rendering.Universal; using UnityEngine.Rendering.Universal;
public class Lichtsteuerung : MonoBehaviour public class Lichtsteuerung : MonoBehaviour
{ {
private float startTime; private const uint INTENSITY = 0;
private float endTime; private const uint INNER_RADIUS = 1;
private float startIntensity; private const uint OUTER_RADIUS = 2;
private float endIntensity; private static readonly uint[] VALUE_TYPE_LIST = {INTENSITY, INNER_RADIUS, OUTER_RADIUS};
private float[] startTime;
private float[] endTime;
private float[] startValue;
private float[] endValue;
private bool[] fadingInProgress;
private Light2D lightComponent; private Light2D lightComponent;
private bool fadingInProgress;
// Start is called once before the first execution of Update after the MonoBehaviour is created // Start is called once before the first execution of Update after the MonoBehaviour is created
void Start() void Start()
{ {
lightComponent = GetComponent<Light2D>(); lightComponent = GetComponent<Light2D>();
startTime = 0f; int numberOfValueTypes = VALUE_TYPE_LIST.Length;
endTime = 0f; startTime = new float[numberOfValueTypes];
startIntensity = lightComponent.intensity; endTime = new float[numberOfValueTypes];
endIntensity = lightComponent.intensity; startValue = new float[numberOfValueTypes];
fadingInProgress = false; endValue = new float[numberOfValueTypes];
fadingInProgress = new bool[numberOfValueTypes];
foreach (uint valueType in VALUE_TYPE_LIST){
startTime[valueType] = 0;
endTime[valueType] = 0;
fadingInProgress[valueType] = false;
}
} }
// Update is called once per frame // Update is called once per frame
void Update() void Update()
{ {
if (Time.time < endTime && Time.time >= startTime) { foreach (uint valueType in VALUE_TYPE_LIST){
float factor = (Time.time - startTime) / (endTime - startTime); if (fadingInProgress[valueType]){
lightComponent.intensity = factor * endIntensity + (1f - factor) * startIntensity; float newValue;
} else if (fadingInProgress) { if (Time.time < endTime[valueType]){
fadingInProgress = false; float factor = (Time.time - startTime[valueType]) / (endTime[valueType] - startTime[valueType]);
lightComponent.intensity = endIntensity; newValue = factor * endValue[valueType] + (1f - factor) * startValue[valueType];
} else {
fadingInProgress[valueType] = false;
newValue = endValue[valueType];
}
switch (valueType){
case INTENSITY:
lightComponent.intensity = newValue;
break;
case INNER_RADIUS:
lightComponent.pointLightInnerRadius = newValue;
break;
case OUTER_RADIUS:
lightComponent.pointLightOuterRadius = newValue;
break;
}
}
} }
} }
public void FadeToIntensity(float intensity, float duration) { public void FadeToIntensity(float intensity, float duration) {
startTime = Time.time; startValue[INTENSITY] = lightComponent.intensity;
endTime = startTime + duration; FadeCommon(INTENSITY, intensity, duration);
startIntensity = lightComponent.intensity; }
endIntensity = intensity;
fadingInProgress = true; public void FadeToInnerRadius(float radius, float duration){
startValue[INNER_RADIUS] = lightComponent.pointLightInnerRadius;
FadeCommon(INNER_RADIUS, radius, duration);
}
public void FadeToOuterRadius(float radius, float duration){
startValue[OUTER_RADIUS] = lightComponent.pointLightOuterRadius;
FadeCommon(OUTER_RADIUS, radius, duration);
}
private void FadeCommon(uint valueType, float value, float duration){
startTime[valueType] = Time.time;
endTime[valueType] = startTime[valueType] + duration;
fadingInProgress[valueType] = true;
endValue[valueType] = value;
} }
} }

View file

@ -0,0 +1,978 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!29 &1
OcclusionCullingSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
m_OcclusionBakeSettings:
smallestOccluder: 5
smallestHole: 0.25
backfaceThreshold: 100
m_SceneGUID: 00000000000000000000000000000000
m_OcclusionCullingData: {fileID: 0}
--- !u!104 &2
RenderSettings:
m_ObjectHideFlags: 0
serializedVersion: 10
m_Fog: 0
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
m_FogMode: 3
m_FogDensity: 0.01
m_LinearFogStart: 0
m_LinearFogEnd: 300
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
m_AmbientIntensity: 1
m_AmbientMode: 3
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
m_SkyboxMaterial: {fileID: 0}
m_HaloStrength: 0.5
m_FlareStrength: 1
m_FlareFadeSpeed: 3
m_HaloTexture: {fileID: 0}
m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
m_DefaultReflectionMode: 0
m_DefaultReflectionResolution: 128
m_ReflectionBounces: 1
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
m_ObjectHideFlags: 0
serializedVersion: 13
m_BakeOnSceneLoad: 0
m_GISettings:
serializedVersion: 2
m_BounceScale: 1
m_IndirectOutputScale: 1
m_AlbedoBoost: 1
m_EnvironmentLightingMode: 0
m_EnableBakedLightmaps: 0
m_EnableRealtimeLightmaps: 0
m_LightmapEditorSettings:
serializedVersion: 12
m_Resolution: 2
m_BakeResolution: 40
m_AtlasSize: 1024
m_AO: 0
m_AOMaxDistance: 1
m_CompAOExponent: 1
m_CompAOExponentDirect: 0
m_ExtractAmbientOcclusion: 0
m_Padding: 2
m_LightmapParameters: {fileID: 0}
m_LightmapsBakeMode: 1
m_TextureCompression: 1
m_ReflectionCompression: 2
m_MixedBakeMode: 2
m_BakeBackend: 1
m_PVRSampling: 1
m_PVRDirectSampleCount: 32
m_PVRSampleCount: 512
m_PVRBounces: 2
m_PVREnvironmentSampleCount: 256
m_PVREnvironmentReferencePointCount: 2048
m_PVRFilteringMode: 1
m_PVRDenoiserTypeDirect: 1
m_PVRDenoiserTypeIndirect: 1
m_PVRDenoiserTypeAO: 1
m_PVRFilterTypeDirect: 0
m_PVRFilterTypeIndirect: 0
m_PVRFilterTypeAO: 0
m_PVREnvironmentMIS: 1
m_PVRCulling: 1
m_PVRFilteringGaussRadiusDirect: 1
m_PVRFilteringGaussRadiusIndirect: 1
m_PVRFilteringGaussRadiusAO: 1
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
m_PVRFilteringAtrousPositionSigmaIndirect: 2
m_PVRFilteringAtrousPositionSigmaAO: 1
m_ExportTrainingData: 0
m_TrainingDataDestination: TrainingData
m_LightProbeSampleCountMultiplier: 4
m_LightingDataAsset: {fileID: 20201, guid: 0000000000000000f000000000000000, type: 0}
m_LightingSettings: {fileID: 0}
--- !u!196 &4
NavMeshSettings:
serializedVersion: 2
m_ObjectHideFlags: 0
m_BuildSettings:
serializedVersion: 3
agentTypeID: 0
agentRadius: 0.5
agentHeight: 2
agentSlope: 45
agentClimb: 0.4
ledgeDropHeight: 0
maxJumpAcrossDistance: 0
minRegionArea: 2
manualCellSize: 0
cellSize: 0.16666667
manualTileSize: 0
tileSize: 256
buildHeightMesh: 0
maxJobWorkers: 0
preserveTilesOutsideBounds: 0
debug:
m_Flags: 0
m_NavMeshData: {fileID: 0}
--- !u!1 &217556460
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 217556461}
- component: {fileID: 217556462}
m_Layer: 8
m_Name: Hase - Hinterlauf_0
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &217556461
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 217556460}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -2.05, y: -0.9, z: -0.1}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1755183685}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &217556462
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 217556460}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_Sprite: {fileID: 2709113876856142783, guid: 5cc185b6b99f3d28aae69357f30251be, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 3.21, y: 1.54}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &812915908
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 812915910}
- component: {fileID: 812915909}
m_Layer: 0
m_Name: "Stall gro\xDF mit Maria und Joseph 1_0"
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!212 &812915909
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 812915908}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_Sprite: {fileID: 6149425156471694746, guid: db3dda3890a5b14ae8e3b71876ae3bc3, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 13.53, y: 11.28}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!4 &812915910
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 812915908}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -0.17, y: -1.97, z: 0}
m_LocalScale: {x: 0.52, y: 0.52, z: 0.52}
m_ConstrainProportionsScale: 1
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &986447338
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 986447339}
- component: {fileID: 986447340}
m_Layer: 8
m_Name: Hase - Kopf_0
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &986447339
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 986447338}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 1.5, y: 1.39, z: 0.1}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 1632510747}
m_Father: {fileID: 1755183685}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &986447340
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 986447338}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_Sprite: {fileID: -593922422285043057, guid: ca7b0004611820d52aaf2f3ebfa24a1a, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 2.84, y: 2.21}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &1330718107
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1330718109}
- component: {fileID: 1330718108}
m_Layer: 0
m_Name: Hintergrund
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!212 &1330718108
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1330718107}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_Sprite: {fileID: 7482667652216324306, guid: 311925a002f4447b3a28927169b83ea6, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 1, y: 1}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!4 &1330718109
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1330718107}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 2}
m_LocalScale: {x: 18, y: 10.2, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1632510746
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1632510747}
- component: {fileID: 1632510748}
m_Layer: 8
m_Name: "Hase - L\xF6ffel_0"
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1632510747
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1632510746}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0.9, y: 0.69, z: -0.1}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 986447339}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &1632510748
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1632510746}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_Sprite: {fileID: -7223738221184845235, guid: 471b6cf572e8719038998b588872da11, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 1.96, y: 3.19}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &1755183683
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1755183685}
- component: {fileID: 1755183684}
m_Layer: 8
m_Name: "Hase - K\xF6rper_0"
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!212 &1755183684
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1755183683}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_Sprite: {fileID: 9086586608161082756, guid: 4b45c54e8137f1da3bdaa49d317b9395, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 6.04, y: 4.08}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!4 &1755183685
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1755183683}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 1, z: 0, w: 0}
m_LocalPosition: {x: 4.58, y: -4.48, z: 0}
m_LocalScale: {x: 0.2475, y: 0.2475, z: 0.2475}
m_ConstrainProportionsScale: 1
m_Children:
- {fileID: 217556461}
- {fileID: 986447339}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 180, z: 0}
--- !u!1 &2088386013
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2088386016}
- component: {fileID: 2088386015}
- component: {fileID: 2088386014}
- component: {fileID: 2088386018}
- component: {fileID: 2088386017}
m_Layer: 0
m_Name: Main Camera
m_TagString: MainCamera
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!81 &2088386014
AudioListener:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2088386013}
m_Enabled: 1
--- !u!20 &2088386015
Camera:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2088386013}
m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 1
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
m_projectionMatrixMode: 1
m_GateFitMode: 2
m_FOVAxisMode: 0
m_Iso: 200
m_ShutterSpeed: 0.005
m_Aperture: 16
m_FocusDistance: 10
m_FocalLength: 50
m_BladeCount: 5
m_Curvature: {x: 2, y: 11}
m_BarrelClipping: 0.25
m_Anamorphism: 0
m_SensorSize: {x: 36, y: 24}
m_LensShift: {x: 0, y: 0}
m_NormalizedViewPortRect:
serializedVersion: 2
x: 0
y: 0
width: 1
height: 1
near clip plane: 0.3
far clip plane: 1000
field of view: 60
orthographic: 1
orthographic size: 5
m_Depth: -1
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_RenderingPath: -1
m_TargetTexture: {fileID: 0}
m_TargetDisplay: 0
m_TargetEye: 3
m_HDR: 1
m_AllowMSAA: 1
m_AllowDynamicResolution: 0
m_ForceIntoRT: 0
m_OcclusionCulling: 1
m_StereoConvergence: 10
m_StereoSeparation: 0.022
--- !u!4 &2088386016
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2088386013}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &2088386017
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2088386013}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 7edd4d0802b5e20f18b128a388cfa690, type: 3}
m_Name:
m_EditorClassIdentifier:
kleinerStern: {fileID: 2117609333}
--- !u!114 &2088386018
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2088386013}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a79441f348de89743a2939f4d699eac1, type: 3}
m_Name:
m_EditorClassIdentifier:
m_RenderShadows: 1
m_RequiresDepthTextureOption: 2
m_RequiresOpaqueTextureOption: 2
m_CameraType: 0
m_Cameras: []
m_RendererIndex: -1
m_VolumeLayerMask:
serializedVersion: 2
m_Bits: 1
m_VolumeTrigger: {fileID: 0}
m_VolumeFrameworkUpdateModeOption: 2
m_RenderPostProcessing: 0
m_Antialiasing: 0
m_AntialiasingQuality: 2
m_StopNaN: 0
m_Dithering: 0
m_ClearDepth: 1
m_AllowXRRendering: 1
m_AllowHDROutput: 1
m_UseScreenCoordOverride: 0
m_ScreenSizeOverride: {x: 0, y: 0, z: 0, w: 0}
m_ScreenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0}
m_RequiresDepthTexture: 0
m_RequiresColorTexture: 0
m_Version: 2
m_TaaSettings:
m_Quality: 3
m_FrameInfluence: 0.1
m_JitterScale: 1
m_MipBias: 0
m_VarianceClampScale: 0.9
m_ContrastAdaptiveSharpening: 0
--- !u!1 &2117609333
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2117609336}
- component: {fileID: 2117609335}
- component: {fileID: 2117609334}
- component: {fileID: 2117609337}
- component: {fileID: 2117609338}
m_Layer: 0
m_Name: kleiner Stern 1_0
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &2117609334
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2117609333}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 12e68d9eae98746a6b2494691fb88244, type: 3}
m_Name:
m_EditorClassIdentifier:
randomnessIntensity: 0.2
randomnessBaseAngle: 5
randomMovementDuration: 2
wobblingAngle: 5
wobblingDuration: 4.15
angularVelocity: 0
--- !u!212 &2117609335
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2117609333}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_Sprite: {fileID: 5761857568487738531, guid: d4e3f6ebeada3e27e822cef0f7e46e50, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 1.68, y: 1.69}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!4 &2117609336
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2117609333}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 1.01, y: 3, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &2117609337
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2117609333}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 073797afb82c5a1438f328866b10b3f0, type: 3}
m_Name:
m_EditorClassIdentifier:
m_ComponentVersion: 2
m_LightType: 3
m_BlendStyleIndex: 0
m_FalloffIntensity: 0.5
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Intensity: 0.7
m_LightVolumeIntensity: 1
m_LightVolumeEnabled: 0
m_ApplyToSortingLayers: 00000000
m_LightCookieSprite: {fileID: 0}
m_DeprecatedPointLightCookieSprite: {fileID: 0}
m_LightOrder: 0
m_AlphaBlendOnOverlap: 0
m_OverlapOperation: 0
m_NormalMapDistance: 3
m_NormalMapQuality: 2
m_UseNormalMap: 0
m_ShadowsEnabled: 0
m_ShadowIntensity: 0.75
m_ShadowSoftness: 0.3
m_ShadowSoftnessFalloffIntensity: 0.5
m_ShadowVolumeIntensityEnabled: 0
m_ShadowVolumeIntensity: 0.75
m_LocalBounds:
m_Center: {x: 0, y: -0.00000011920929, z: 0}
m_Extent: {x: 0.9985302, y: 0.99853027, z: 0}
m_PointLightInnerAngle: 360
m_PointLightOuterAngle: 360
m_PointLightInnerRadius: 0.8
m_PointLightOuterRadius: 1.2
m_ShapeLightParametricSides: 5
m_ShapeLightParametricAngleOffset: 0
m_ShapeLightParametricRadius: 1
m_ShapeLightFalloffSize: 0.5
m_ShapeLightFalloffOffset: {x: 0, y: 0}
m_ShapePath:
- {x: -0.5, y: -0.5, z: 0}
- {x: 0.5, y: -0.5, z: 0}
- {x: 0.5, y: 0.5, z: 0}
- {x: -0.5, y: 0.5, z: 0}
--- !u!114 &2117609338
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2117609333}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: bc8efbb192e1eeac280e87c344153e86, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!1660057539 &9223372036854775807
SceneRoots:
m_ObjectHideFlags: 0
m_Roots:
- {fileID: 2088386016}
- {fileID: 1330718109}
- {fileID: 2117609336}
- {fileID: 1755183685}
- {fileID: 812915910}

View file

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 14c42a46735530a36aab4a92eab6ad69
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: bd64d9fe8e2afd90eb155400716219e0
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -120,8 +120,8 @@ TextureImporter:
y: 43 y: 43
width: 589 width: 589
height: 2470 height: 2470
alignment: 0 alignment: 9
pivot: {x: 0, y: 0} pivot: {x: -0.37978685, y: 0.60374486}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
customData: customData:
outline: [] outline: []
@ -138,7 +138,7 @@ TextureImporter:
customData: customData:
physicsShape: [] physicsShape: []
bones: [] bones: []
spriteID: spriteID: 78aa456745281d6d9a3af790a8982e58
internalID: 0 internalID: 0
vertices: [] vertices: []
indices: indices:
@ -147,7 +147,8 @@ TextureImporter:
secondaryTextures: [] secondaryTextures: []
spriteCustomMetadata: spriteCustomMetadata:
entries: [] entries: []
nameFileIdTable: {} nameFileIdTable:
Hirt mit Schaf - Arm mit Stab_0: -8752244071079205122
mipmapLimitGroupName: mipmapLimitGroupName:
pSDRemoveMatte: 0 pSDRemoveMatte: 0
userData: userData:

View file

@ -120,8 +120,8 @@ TextureImporter:
y: 7 y: 7
width: 253 width: 253
height: 309 height: 309
alignment: 0 alignment: 9
pivot: {x: 0, y: 0} pivot: {x: 0.36495382, y: 1.5688599}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
customData: customData:
outline: [] outline: []
@ -138,7 +138,7 @@ TextureImporter:
customData: customData:
physicsShape: [] physicsShape: []
bones: [] bones: []
spriteID: spriteID: 82c7b4bf172e403629636aaa05db13c7
internalID: 0 internalID: 0
vertices: [] vertices: []
indices: indices:
@ -147,7 +147,8 @@ TextureImporter:
secondaryTextures: [] secondaryTextures: []
spriteCustomMetadata: spriteCustomMetadata:
entries: [] entries: []
nameFileIdTable: {} nameFileIdTable:
Hirt mit Schaf - Bein1_0: -6573361990312122736
mipmapLimitGroupName: mipmapLimitGroupName:
pSDRemoveMatte: 0 pSDRemoveMatte: 0
userData: userData:

View file

@ -120,8 +120,8 @@ TextureImporter:
y: 0 y: 0
width: 296 width: 296
height: 307 height: 307
alignment: 0 alignment: 9
pivot: {x: 0, y: 0} pivot: {x: 0.11524015, y: 1.8726026}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
customData: customData:
outline: [] outline: []
@ -138,7 +138,7 @@ TextureImporter:
customData: customData:
physicsShape: [] physicsShape: []
bones: [] bones: []
spriteID: spriteID: 5c4c6906b15339e17be1f2d7941be8b5
internalID: 0 internalID: 0
vertices: [] vertices: []
indices: indices:
@ -147,7 +147,8 @@ TextureImporter:
secondaryTextures: [] secondaryTextures: []
spriteCustomMetadata: spriteCustomMetadata:
entries: [] entries: []
nameFileIdTable: {} nameFileIdTable:
Hirt mit Schaf - Bein2_0: -7506113247454869990
mipmapLimitGroupName: mipmapLimitGroupName:
pSDRemoveMatte: 0 pSDRemoveMatte: 0
userData: userData:

View file

@ -120,8 +120,8 @@ TextureImporter:
y: 99 y: 99
width: 93 width: 93
height: 262 height: 262
alignment: 0 alignment: 9
pivot: {x: 0, y: 0} pivot: {x: 0.3163083, y: 1.4128501}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
customData: customData:
outline: [] outline: []
@ -138,7 +138,7 @@ TextureImporter:
customData: customData:
physicsShape: [] physicsShape: []
bones: [] bones: []
spriteID: spriteID: 6f1e3e81c5159a046964e9fbfdc4051c
internalID: 0 internalID: 0
vertices: [] vertices: []
indices: indices:
@ -147,7 +147,8 @@ TextureImporter:
secondaryTextures: [] secondaryTextures: []
spriteCustomMetadata: spriteCustomMetadata:
entries: [] entries: []
nameFileIdTable: {} nameFileIdTable:
Hirt mit Schaf - Schafbein1_0: -4479054387389368907
mipmapLimitGroupName: mipmapLimitGroupName:
pSDRemoveMatte: 0 pSDRemoveMatte: 0
userData: userData:

View file

@ -120,8 +120,8 @@ TextureImporter:
y: 94 y: 94
width: 135 width: 135
height: 258 height: 258
alignment: 0 alignment: 9
pivot: {x: 0, y: 0} pivot: {x: 0.2047325, y: 1.2945731}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
customData: customData:
outline: [] outline: []
@ -138,7 +138,7 @@ TextureImporter:
customData: customData:
physicsShape: [] physicsShape: []
bones: [] bones: []
spriteID: spriteID: 9d61d4969fa048ce19668f78d1f79621
internalID: 0 internalID: 0
vertices: [] vertices: []
indices: indices:
@ -147,7 +147,8 @@ TextureImporter:
secondaryTextures: [] secondaryTextures: []
spriteCustomMetadata: spriteCustomMetadata:
entries: [] entries: []
nameFileIdTable: {} nameFileIdTable:
Hirt mit Schaf - Schafbein2_0: -6030139249882164286
mipmapLimitGroupName: mipmapLimitGroupName:
pSDRemoveMatte: 0 pSDRemoveMatte: 0
userData: userData:

View file

@ -120,8 +120,8 @@ TextureImporter:
y: 89 y: 89
width: 72 width: 72
height: 329 height: 329
alignment: 0 alignment: 9
pivot: {x: 0, y: 0} pivot: {x: 0.5, y: 1.0884839}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
customData: customData:
outline: [] outline: []
@ -138,7 +138,7 @@ TextureImporter:
customData: customData:
physicsShape: [] physicsShape: []
bones: [] bones: []
spriteID: spriteID: c4fb082010e9f2833a5ac9099328a5b2
internalID: 0 internalID: 0
vertices: [] vertices: []
indices: indices:
@ -147,7 +147,8 @@ TextureImporter:
secondaryTextures: [] secondaryTextures: []
spriteCustomMetadata: spriteCustomMetadata:
entries: [] entries: []
nameFileIdTable: {} nameFileIdTable:
Hirt mit Schaf - Schafbein3_0: -8647024433723020247
mipmapLimitGroupName: mipmapLimitGroupName:
pSDRemoveMatte: 0 pSDRemoveMatte: 0
userData: userData:

View file

@ -120,8 +120,8 @@ TextureImporter:
y: 74 y: 74
width: 113 width: 113
height: 378 height: 378
alignment: 0 alignment: 9
pivot: {x: 0, y: 0} pivot: {x: 0.5, y: 1.0121987}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
customData: customData:
outline: [] outline: []
@ -138,7 +138,7 @@ TextureImporter:
customData: customData:
physicsShape: [] physicsShape: []
bones: [] bones: []
spriteID: spriteID: bc345c2b3e9aa13b0bfd93ee04372177
internalID: 0 internalID: 0
vertices: [] vertices: []
indices: indices:
@ -147,7 +147,8 @@ TextureImporter:
secondaryTextures: [] secondaryTextures: []
spriteCustomMetadata: spriteCustomMetadata:
entries: [] entries: []
nameFileIdTable: {} nameFileIdTable:
Hirt mit Schaf - Schafbein4_0: 8651122685281617994
mipmapLimitGroupName: mipmapLimitGroupName:
pSDRemoveMatte: 0 pSDRemoveMatte: 0
userData: userData:

View file

@ -120,8 +120,8 @@ TextureImporter:
y: 1501 y: 1501
width: 913 width: 913
height: 741 height: 741
alignment: 0 alignment: 9
pivot: {x: 0, y: 0} pivot: {x: 0.16688058, y: 0.1990087}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
customData: customData:
outline: [] outline: []
@ -138,7 +138,7 @@ TextureImporter:
customData: customData:
physicsShape: [] physicsShape: []
bones: [] bones: []
spriteID: spriteID: 802153d26402373d0ac58033bb012a4c
internalID: 0 internalID: 0
vertices: [] vertices: []
indices: indices:
@ -147,7 +147,8 @@ TextureImporter:
secondaryTextures: [] secondaryTextures: []
spriteCustomMetadata: spriteCustomMetadata:
entries: [] entries: []
nameFileIdTable: {} nameFileIdTable:
"Fl\xF6tenhirt - Arm mit Fl\xF6te_0": 3791590272802589746
mipmapLimitGroupName: mipmapLimitGroupName:
pSDRemoveMatte: 0 pSDRemoveMatte: 0
userData: userData:

View file

@ -120,8 +120,8 @@ TextureImporter:
y: 0 y: 0
width: 464 width: 464
height: 491 height: 491
alignment: 0 alignment: 9
pivot: {x: 0, y: 0} pivot: {x: 0.4126039, y: 1.3424188}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
customData: customData:
outline: [] outline: []
@ -138,7 +138,7 @@ TextureImporter:
customData: customData:
physicsShape: [] physicsShape: []
bones: [] bones: []
spriteID: spriteID: 0487845ede1778b9eb808091fca4da38
internalID: 0 internalID: 0
vertices: [] vertices: []
indices: indices:
@ -147,7 +147,8 @@ TextureImporter:
secondaryTextures: [] secondaryTextures: []
spriteCustomMetadata: spriteCustomMetadata:
entries: [] entries: []
nameFileIdTable: {} nameFileIdTable:
"Fl\xF6tenhirt - Bein_0": 2443396168602163680
mipmapLimitGroupName: mipmapLimitGroupName:
pSDRemoveMatte: 0 pSDRemoveMatte: 0
userData: userData: