Kleiner Stern: Verkette Szenen

This commit is contained in:
Philipp Sander 2024-12-20 14:22:21 +01:00
parent 5d91ec553a
commit 1229d6fe03
10 changed files with 82 additions and 30 deletions

View file

@ -2,6 +2,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.Rendering.Universal; using UnityEngine.Rendering.Universal;
using UnityEngine.SceneManagement;
public class AblaufKleinerStern1 : MonoBehaviour public class AblaufKleinerStern1 : MonoBehaviour
{ {
@ -126,6 +127,9 @@ public class AblaufKleinerStern1 : MonoBehaviour
globalLight.GetComponent<Lichtsteuerung>().FadeToIntensity(1, 0); globalLight.GetComponent<Lichtsteuerung>().FadeToIntensity(1, 0);
kleinerSternBewegung.GoToPosition(new Vector2(-1, -6.5f), 3); kleinerSternBewegung.GoToPosition(new Vector2(-1, -6.5f), 3);
}); });
doDelayed(4.6f, delegate(){
SceneManager.LoadScene("kleiner_Stern_2");
});
} }
private void doDelayed(float delay, Action task) { private void doDelayed(float delay, Action task) {

View file

@ -2,6 +2,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.Rendering.Universal; using UnityEngine.Rendering.Universal;
using UnityEngine.SceneManagement;
public class AblaufKleinerStern2 : MonoBehaviour public class AblaufKleinerStern2 : MonoBehaviour
{ {
@ -94,6 +95,9 @@ public class AblaufKleinerStern2 : MonoBehaviour
scheduleNewTask(3, delegate(){ scheduleNewTask(3, delegate(){
globalLight.GetComponent<Lichtsteuerung>().FadeToIntensity(0, .5f); globalLight.GetComponent<Lichtsteuerung>().FadeToIntensity(0, .5f);
}); });
scheduleNewTask(3.6f, delegate(){
SceneManager.LoadScene("kleiner_Stern_3");
});
nextStep = delegate(){}; nextStep = delegate(){};
} }

View file

@ -2,6 +2,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.Rendering.Universal; using UnityEngine.Rendering.Universal;
using UnityEngine.SceneManagement;
public class AblaufKleinerStern3 : MonoBehaviour public class AblaufKleinerStern3 : MonoBehaviour
{ {
@ -117,6 +118,9 @@ public class AblaufKleinerStern3 : MonoBehaviour
scheduleNewTask(3, delegate(){ scheduleNewTask(3, delegate(){
globalLight.GetComponent<Lichtsteuerung>().FadeToIntensity(0, 1); globalLight.GetComponent<Lichtsteuerung>().FadeToIntensity(0, 1);
}); });
scheduleNewTask(4.1f, delegate(){
SceneManager.LoadScene("kleiner_Stern_4");
});
nextStep = delegate(){}; nextStep = delegate(){};
} }
} }

View file

@ -2,6 +2,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.Rendering.Universal; using UnityEngine.Rendering.Universal;
using UnityEngine.SceneManagement;
public class AblaufKleinerStern4 : MonoBehaviour public class AblaufKleinerStern4 : MonoBehaviour
{ {
@ -104,6 +105,9 @@ public class AblaufKleinerStern4 : MonoBehaviour
scheduleNewTask(3, delegate(){ scheduleNewTask(3, delegate(){
globalLight.GetComponent<Lichtsteuerung>().FadeToIntensity(0, 1); globalLight.GetComponent<Lichtsteuerung>().FadeToIntensity(0, 1);
}); });
scheduleNewTask(4.1f, delegate(){
SceneManager.LoadScene("kleiner_Stern_5");
});
nextStep = delegate(){}; nextStep = delegate(){};
} }
} }

View file

@ -1,6 +1,7 @@
using System; using System;
using UnityEngine; using UnityEngine;
using UnityEngine.Rendering.Universal; using UnityEngine.Rendering.Universal;
using UnityEngine.SceneManagement;
public class AblaufKleinerStern5 : MonoBehaviour public class AblaufKleinerStern5 : MonoBehaviour
{ {
@ -25,6 +26,9 @@ public class AblaufKleinerStern5 : MonoBehaviour
if (Input.GetKeyDown(KeyCode.Space)){ if (Input.GetKeyDown(KeyCode.Space)){
nextStep(); nextStep();
} }
if (Time.time >= nextScene){
SceneManager.LoadScene("kleiner_Stern_6");
}
} }
private void SternWachtAuf(){ private void SternWachtAuf(){
@ -41,6 +45,7 @@ public class AblaufKleinerStern5 : MonoBehaviour
private void SternSchlaeftEin(){ private void SternSchlaeftEin(){
kleinerSternLight.FadeToIntensity(0, 3); kleinerSternLight.FadeToIntensity(0, 3);
nextScene = Time.time + 3.1f;
nextStep = delegate(){}; nextStep = delegate(){};
} }
} }

View file

@ -678,7 +678,7 @@ Transform:
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@ -78,6 +78,7 @@ MonoBehaviour:
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m_SupportScreenSpaceLensFlare: 1 m_SupportScreenSpaceLensFlare: 1
@ -98,34 +99,35 @@ MonoBehaviour:
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m_PrefilterSSAOSourceDepthHigh: 0 m_PrefilterSSAOSourceDepthMedium: 1
m_PrefilterSSAOInterleaved: 0 m_PrefilterSSAOSourceDepthHigh: 1
m_PrefilterSSAOBlueNoise: 0 m_PrefilterSSAOInterleaved: 1
m_PrefilterSSAOSampleCountLow: 0 m_PrefilterSSAOBlueNoise: 1
m_PrefilterSSAOSampleCountMedium: 0 m_PrefilterSSAOSampleCountLow: 1
m_PrefilterSSAOSampleCountHigh: 0 m_PrefilterSSAOSampleCountMedium: 1
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m_PrefilterSoftShadowsQualityHigh: 1
m_PrefilterSoftShadows: 0 m_PrefilterSoftShadows: 0
m_PrefilterScreenCoord: 0 m_PrefilterScreenCoord: 1
m_PrefilterNativeRenderPass: 0 m_PrefilterNativeRenderPass: 1
m_PrefilterUseLegacyLightmaps: 0 m_PrefilterUseLegacyLightmaps: 0
m_ShaderVariantLogLevel: 0 m_ShaderVariantLogLevel: 0
m_ShadowCascades: 0 m_ShadowCascades: 0

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@ -55,7 +55,17 @@ MonoBehaviour:
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m_RenderingLayerNames: m_RenderingLayerNames:

View file

@ -5,9 +5,27 @@ EditorBuildSettings:
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serializedVersion: 2 serializedVersion: 2
m_Scenes: m_Scenes:
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path: Assets/Scenes/SampleScene.unity path: Assets/Scenes/SampleScene.unity
guid: 8c9cfa26abfee488c85f1582747f6a02 guid: 8c9cfa26abfee488c85f1582747f6a02
- enabled: 1
path: Assets/Scenes/kleiner_Stern_1.unity
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@ -141,7 +141,8 @@ PlayerSettings:
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